What happens if you disobey the commandant




















User Info: awkwardlobster. My 2 cents: don't worry about lost experience if you want to stay good. It is fairly easy to accumulate massive experience in this game, and the amount lost is negligible in the long run. Sand people are easily startled, but they'll soon be back. And in greater numbers. Still waiting for someone to make a multiplayer shooter as good as BF I thought I saw corruption floating above my head when I disobeyed, but it was a quick glimpse so I wasn't sure what exactly it was.

User Info: FujibayashiSuzu. If you obey him you'll end up netting about evil points which you can un-do by donating 10, then another 10, to the Temple of Light. I say keep your experience. You just have to starve some annoying prisoners who keep moaning the same lines for 3 minutes and then kill Bob when his mind is basically shattered.

I was aiming for being a good person so I disobeyed everything. If you disobey, you get electrocuted through the controller. User Info: pryomaniac.

You lose exp by disobeying. Yeah, because bi-racial people don't actually exist, it's simply evil propaganda designed by the liberal media to promote the death of our pure DNA.

User Info: TealWolf. I believe you get a good portion of it back though, so if you want to be good, disobey. User Info: Stealth User Info: sparda More topics from this board Last Edited: 16 Aug am. Week You're once again sent to see the Commandant who gives you another test of obedience.

Many years later You're given orders to go see the Commandant once more. Was this guide helpful? YES NO. In This Wiki Guide. Set years after the original game, Fable 2 offers even more choices and features, while building on the core gameplay theme of Fable where every choice continually defines who you become, allowing you to truly live the life you choose. Release Date. Sony Has Sold While this allows the Switch the play N64 games such as Zelda: Ocarina of Time, Super Mario 64, Mario Kart 64, Winback and more the common consensus is that this is not a great port as it emulates the classic Nintendo 64 console in a poor way.

Once the Hero arrives at the Spire a chain of events will start in the quest of the same name, each event taking place in a diferent week while the hero stay in the building. By the week 38 The Commandant summons for the Hero and orders them to the detention area for prisoner watch, while the other guard takes a break to eat.

At this time the Hero has the choice to feed the prisoners for which the reward is 30 good points for each of the three prisoners , or to starve them, which will gain 25 evil every thirty seconds. He gives the order to kill Bob , a fellow guard whom the Hero met when they first arrived at the Spire, by giving you a Master Cutlass to use. The Hero again has the choice to unsuccessfully attack the Commandant gaining 50 good, or you can decide not to attack Bob, but not to attack the Commandant either, or to kill Bob and gain 50 evil.

Either way you do not get to keep the weapon and Bob will be killed. Reporting back to the Commandant the Hero learns about a missing guard and is ordered to find him. Upon the third time disobeying, the Hero faints and is forced out of the Commandant's chamber afterwards. Garth then appears behind the hero and uses a blast of Will to free them from the collar. After which he informs the Hero that he can't help with the escape as he had spent all ten years saving up enough Will to escape his cell, kill the guard and remove both their collars.

On Garth's advice both Heroes make their way to the Commandant's room. There Garth dryly admits that though escape is more important than revenge, revenge is conveniently necessary, as only through the Commandant can they leave.

There Garth is hit with a blast of lightning and The Hero fights The Commandant, letting out large amounts of exp.



0コメント

  • 1000 / 1000