What do minez giants drop




















Other members of the server have since joined them or started their own LP's. From the unofficial fan-run MindCrack and HermitCraft wiki. Jump to: navigation , search. Category : Collaborations. Navigation menu Personal tools Create account Log in. Namespaces Page Discussion. Views Read Edit View history. When encountering hostiles like these, use ranged weapons like bows or grenades if possible. If you have no ranged weapons, try your best to stay away from them. Unlike Zombies, Zombie Pigmen take fall damage and they run as fast as in Vanilla Minecraft, and can only spawn north of Z except in certain dungeons!

They also do not wield any sort of weaponry. Zombie Pigmen only have a half a heart of health. Their attacks deal 3 hearts of true damage, meaning they deal 3 hearts of damage no matter what armor you're using, making them a threat at all stages of the game.

When killed, a zombie pigman will explode and spawn 4 baby zombies. The explosion itself can deal up to 4 hearts of damage on an unarmored player. It is worth noting that splash potions damage zombie pigmen and can cause them to explode, however, the damage from a pigman explosion will oftentimes damage a player before the splash potion heals them.

Be careful using splash potions near them! Baby Zombie Pigmen were added to the game to spawn from a Zombie Pigman, but were later altered to just be a rare spawn up North. They're similar to adult Zombie Pigmen; they have low health, do large amounts of damage and explode when slain, causing a knockback effect with large magnitude and damage. The knockback effect from the explosion can knock a player into the air up to 20 blocks, so it is advised to dispose of them at a safe distance with ranged weapons.

Unlike Zombie Pigmen, they run and swim just as fast as a regular Zombie. Due to this, they can very easily overwhelm a player, killing them quicker if they're not careful. It is advised to shoot a baby pigman from far away whenever you see one. They may carry iron shovels or pickaxes. The Giant or Giant Zombie is a boss mob located in the northern canyons of MineZ and inside certain dungeons. They are known to drop 'end-game' loot such as diamond swords, infinity bows, golden carrots and zombie heads.

It is one of the most iconic symbols of MineZ. Giants are not affected by bows, grenades or splash potions. The Smite enchantment deals additional damage to Giants, and hitting the giant while in the air crits does additional damage as well. Also bear in mind that Giants are immune to fall damage and fire, like normal zombies.

They share the same texture as zombies, but are twelve blocks tall. They are capable of dealing varying high amounts of damage. They can use a special jump attack in response to being hit sometimes, in which it jumps several blocks into the air, and lands, creating an explosive shockwave that knocks people back blocks, does large amounts of damage, and inflicts a Slowness debuff.

The closer you are to the giant, the higher the amount of damage it will do. If you get too close the Giant, it will kick you away. This attack deals 6 hearts of damage to an unarmored player. You can go into little corners to prevent the Giant from kicking you, but you are more vulnerable to the stomp.

When hit, it has a chance to spawn 1 zombie which will attack you. Hitting a giant multiple times in rapid succession is a surefire way to spawn many zombies at once. It's best to hit it 2 or 3 times, and then run away to deal with the zombies that spawned. To avoid taking serious damage when fighting a giant, it is best to run as far away from the giant as you can while it stomps. Following the Origins update, giants are now tethered to their spawn points in a hundred block radius, meaning that giants who walk outside this radius will be moved back to their spawn point.

If you are fighting with other people, you may want to bring a healing kit, as you or your friends can whack the Giant and come back for a heal. You must still bring health pots just in case. When you're ready, run up to the Giant, and jump backwards, hitting the Giant as you land. This isn't the only method of attack, but it's a very efficient one, and makes it very hard for the Giant to kick you.

When killed, they drop a large amount of rotten flesh, and of the other items there can be duplicates. Revenants are a rare spawn found in the North; equipped with both pristine chain armor and a stone sword, they can deal surprising damage to an unprepared player at close range.

Revenants have the same AI as a normal MineZ zombie, and move at a similar speed. The most notable feature of a revenant is their ability to revive when slain. After you kill a revenant, a small cry is heard as several blocks of netherrack and soulsand appear on the ground where they died. With the addition of some fiery particles, after a few moments, the revenant reappears in the same location it was killed with all it's health back, and additionally spawns in several minions in the immediate area to assist it.

The revenant will typically immediately re-aggro onto the player and begin to run at them when they revive. The revenant only respawns in this way one time. When fighting a revenant, they are best dealt with at long range with a bow. It only takes a couple shots to kill a revenant, and after they respawn, due to them appearing in the same location they died, their melee attacks and the wither skeletons named Minion will pose little threat.

It is worth noting that you do not have to kill the spawned minion, as they disappear immediately after the revenant is killed. Do your best to avoid the minions, as with Vanilla minecraft wither skeletons, they wield a stone sword and inflict wither on hit, which can quickly drain you of health if you are unprepared. However, with a bow, you should oftentimes be able to avoid this threat. When killed, a revenant can drop pieces of their armor or a unique item called a Revenant's Remedy, which when right clicked, heals 2 hearts and cures all status effects.

Forsaken are a rare spawn found in the most northern sections of the map. These behemoths are decked out in full iron gear, have tons of health, as well as two stages of battle. Forsaken should not be taken on lightly, as they deal large amounts of damage, even to full iron players. It is advised you are well equipped with potions before attempting to battle a forsaken. Forsaken are powerful zombies, dealing around 2 hearts of damage to full iron, and come with special properties.

When you first find a Forsaken, they are equipped with enchanted iron armor. While the armor is enchanted, a forsaken is immune to damage from bows, and must be damaged with a melee weapon. After they fall to about half health, a Forsaken causes a small explosion, pulling nearby players towards it and damaging them. It's armor loses the appearance of being enchanted, and becomes immune to sword damage instead of bows, and must be finished off with a bow and arrow.

During this second stage, Forsaken also have a chance to spawn a zombie when hit, making it harder to hit them and create more mobs for the player to deal with.

To fight a forsaken, it is advised to bring potions, potentially some splashes as well. Being a northern mob, they move at close to the same speed as a sprinting player, making it hard to stop and drink a potion without taking more damage. If you have a friend, you can additionally take turns hitting, forcing the Forsaken to switch between targets, giving it little chance to actually damage you.

When the explosion goes off, immediately run to try and create some distance so you can switch to shooting the Forsaken with a bow.

When needed, run to create more distance, turn, shoot, and repeat. This part is much easier with a friend, as you can swap aggro from farther away, giving both of you time to shoot before it gets to you, and then making it run the opposite way towards your ally, while also giving someone the chance to deal with the occasional zombie spawn. The battle with a Forsaken is worth the struggle, as they have some of the best non-Giant drops from mobs in the game, including the Legendary Forsaken Blade, mimicing it's ability to deflect arrows for a brief time.

Scorchers are a unique mob found only in the north along the stone lands around areas such as Fort Saward , Mining Town , and Hell Tree. Players lose thirst over time represented by their XP level. They must drink from a water bottle in order to regain thirst to the max amount. Zombies have a low chance to give a player their disease. This disease requires drinking an antidote and deals damage over time.

All of OMZ is designed to be configurable and extendable. A custom item system is planned to allow other developers to create complex new items.

Even the messages sent to the players can be configured. Not broken it is only made for 1. Not for 1. So I've noticed that there are a quite a few bugs yet there has been no acceptance of this by the maker, even though they are loggin on every couple of days.

I know that the dev owes no allegiance to us and an update will be out when one is out. But I am paying for a server that has no purpose at the moment because this plugin is not working correctly. Felonfalcon are you still working on this? Can we expect a bug fix update soon? This plugin is causing players on my server to crash and zombies are not spawning. Is anyone else having these problems?

FelonFalcon can you make that i can place zombie spawns where i can configure the max amount of zombies for this spawn and an option wich doesnt allow zombies to spawn natural? Yeah its most certainly this plugin crashing my client. I do not crash on any of my other servers. Is it possible to also add multi-world support? I know it says which world to affect in the config, but it for some reason bypasses that, and continues to include every single world of the server into it.

Is there a way to isolate a plugin to one world? Because if so, that would be a great work-around! This a great plugin, FelonFalcon Does anyone have a good map to use for this? The map I have at the moment isn't so good.



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