What type is cradily in pokemon ruby




















The more power is stored, the greater the damage. The move can be used three times. It may also make the target flinch. It may also lower the target's Speed stat. The acid may also lower the targets' Sp.

Def stats. Because it is rooted, it can't switch out. It sharply raises the user's Sp. Def stat. It may also raise all the user's stats at once. The fluid eliminates the effect of the target's Ability. It may also lower the target's Sp. The user's HP is restored by half the damage taken by the target.

Its poison damage worsens every turn. TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM21 Frustration?? TM22 Solar Beam 10 -- A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23 Smack Down 50 15 The user throws a stone or projectile to attack an opponent. TM26 Earthquake 10 -- The user sets off an earthquake that strikes those around it. TM27 Return?? TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM34 Sludge Wave 95 10 10 It swamps the area around the user with a giant sludge wave. It may also poison those hit. TM36 Sludge Bomb 90 10 30 Unsanitary sludge is hurled at the target.

It may also poison the target. TM37 Sandstorm -- -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. TM39 Rock Tomb 60 95 15 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.

TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53 Energy Ball 90 10 10 The user draws power from nature and fires it at the target. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power.

The user must rest on the next turn. TM69 Rock Polish -- -- 20 -- The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. TM71 Stone Edge 80 5 -- The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. TM75 Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. TM78 Bulldoze 60 20 The user stomps down on the ground and attacks everything in the area. TM80 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing team to inflict damage.

It may also make the targets flinch. TM83 Infestation 20 20 The target is infested and attacked for four to five turns. The target can't flee during this time. TM86 Grass Knot?? The heavier the target, the greater the damage.

TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. The copy serves as the user's decoy.

When the tide goes out, it digs up prey from beaches. It lives in the shallows of warm seas. Big Root. Cradily Level up, starting at level Power increases against targets with more HP remaining, up to a maximum of power.

Stores energy up to three times for use with Spit Up and Swallow. Prevents the user from leaving battle. Inflicts twice the damage the user received from the last special hit it took. Prevents the target from fleeing and inflicts damage for turns. When the tide goes out, it digs up prey from beaches. Its heavy body weighs it down so it won't get washed away in rough weather.

This Pokemon secretes a strong digestive fluid from its tentacles. Emerald It drags its heavy body along the seafloor. It makes its nest in the shallows of warm seas. FireRed It ensnares prey with its eight tentacles.

It then melts the prey with a strong acid before feeding. Prevents the user from leaving battle.



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